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Untitled Survival Horror Project — Vertical Slice

Untitled Survival Horror Project — Vertical Slice

Personal survival horror project currently in development using Unreal Engine 5.

This prototype focuses on exploration, combat pacing, environmental tension, interaction systems, and immersive gameplay inspired by classic atmospheric horror experiences.

Current development progress is around the midpoint of the gameplay iteration phase, where the main focus has been validating:
• Exploration flow
• Combat encounters
• Objective progression
• Player feedback systems
• Environmental pacing
• Interaction mechanics

The current build includes early implementations of:
• Enemy encounters
• Key item progression
• Objective and UI systems
• Exploration gameplay loops
• Blueprint gameplay scripting
• Level flow testing
• Atmospheric gameplay sequences

Most environments are still in graybox or prototype state as the primary goal of this phase is gameplay validation before full lighting, art polish, and audio production.

Work in progress.